For SoftMeshBindingMode.DirectByPosition: the largest distance between a vertex and
the particle it follows.
For SoftMeshBindingMode.Direct: the particle followed by each vertex of the mesh.
Whether the mesh collides with itself.
Enables collisions of this mesh with itself.
Static directBinds vertex i of the mesh to particles[i], which must belong to the cluster.
Static directBinds every vertex to the particle of the cluster closest to it, within eps.
Static skinnedBinds every vertex to the cell of the cluster holding it (cage simulation).
Describes how a deformable collider is bound to the cluster of a soft body.