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Rapier C — 3D / f64 0.36.0+c.0
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Rigid motion with constant linear and angular velocities. More...
#include <rapier.h>
Data Fields | |
| struct R3Pose | start |
| World-space pose at time zero. | |
| struct R3Vector | local_center |
| Rotation center, in the local coordinates of the moving shape. | |
| struct R3Vector | linvel |
| World-space linear velocity. | |
| R3AngVector | angvel |
| World-space angular velocity, in radians per second. | |
Rigid motion with constant linear and angular velocities.
At time t, the shape at start is rotated by angvel * t around its local_center point, then translated by linvel * t.
| R3AngVector R3NonlinearRigidMotion::angvel |
World-space angular velocity, in radians per second.
| struct R3Vector R3NonlinearRigidMotion::linvel |
World-space linear velocity.
| struct R3Vector R3NonlinearRigidMotion::local_center |
Rotation center, in the local coordinates of the moving shape.
| struct R3Pose R3NonlinearRigidMotion::start |
World-space pose at time zero.