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Rapier C — 2D / f64 0.36.0+c.0
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Collision recorded during character movement. More...
#include <rapier.h>
Data Fields | |
| struct R2ColliderHandle | collider |
| World-bound collider handle. | |
| struct R2Pose | character_pos |
| World-space character pose at collision. | |
| struct R2Vector | translation_applied |
| World-space translation already applied before collision. | |
| struct R2Vector | translation_remaining |
| World-space translation remaining at collision. | |
| struct R2ShapeCastHit | hit |
| Shape/ray impact details. | |
Collision recorded during character movement.
| struct R2Pose R2CharacterCollision::character_pos |
World-space character pose at collision.
| struct R2ColliderHandle R2CharacterCollision::collider |
World-bound collider handle.
| struct R2ShapeCastHit R2CharacterCollision::hit |
Shape/ray impact details.
| struct R2Vector R2CharacterCollision::translation_applied |
World-space translation already applied before collision.
| struct R2Vector R2CharacterCollision::translation_remaining |
World-space translation remaining at collision.