Class RoundTriangle

A shape that is a triangle with round borders and a non-zero thickness.

Hierarchy

Constructors

  • Creates a new triangle shape with round corners.

    Parameters

    • a: Vector

      The first point of the triangle.

    • b: Vector

      The second point of the triangle.

    • c: Vector

      The third point of the triangle.

    • borderRadius: number

      The radius of the borders of this triangle. In 3D, this is also equal to half the thickness of the triangle.

    Returns RoundTriangle

Properties

The first point of the triangle.

The second point of the triangle.

borderRadius: number

The radius of the triangles's rounded edges and vertices. In 3D, this is also equal to half the thickness of the round triangle.

The second point of the triangle.

type: RoundTriangle = ShapeType.RoundTriangle

Methods

  • Parameters

    Returns number

  • Computes the time of impact between two moving shapes.

    Returns

    If the two moving shapes collider at some point along their trajectories, this returns the time at which the two shape collider as well as the contact information during the impact. Returns nullif the two shapes never collide along their paths.

    Parameters

    • shapePos1: Vector

      The initial position of this sahpe.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shapeVel1: Vector

      The velocity of this shape.

    • shape2: Shape

      The second moving shape.

    • shapePos2: Vector

      The initial position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    • shapeVel2: Vector

      The velocity of the second shape.

    • targetDistance: number

      − If the shape moves closer to this distance from a collider, a hit will be returned.

    • maxToi: number

      The maximum time when the impact can happen.

    • stopAtPenetration: boolean

      If set to false, the linear shape-cast won’t immediately stop if the shape is penetrating another shape at its starting point and its trajectory is such that it’s on a path to exist that penetration state.

    Returns ShapeCastHit

  • Computes one pair of contact points between two shapes.

    Returns

    null if the shapes are separated by a distance greater than prediction, otherwise contact details. The result is given in world-space.

    Parameters

    • shapePos1: Vector

      The initial position of this sahpe.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shape2: Shape

      The second shape.

    • shapePos2: Vector

      The initial position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    • prediction: number

      The prediction value, if the shapes are separated by a distance greater than this value, test will fail.

    Returns ShapeContact

  • Tests if this shape intersects another shape.

    Returns

    true if the two shapes intersect, false if they don’t.

    Parameters

    • shapePos1: Vector

      The position of this shape.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shape2: Shape

      The second shape to test.

    • shapePos2: Vector

      The position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    Returns boolean

  • Returns RawShape

  • instant mode without cache

    Parameters

    • rawSet: RawColliderSet
    • handle: number

    Returns Shape

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