Class RoundConvexPolyhedron

A shape that is a convex polygon.

Hierarchy

  • Shape
    • RoundConvexPolyhedron

Constructors

  • Creates a new convex polygon shape.

    Parameters

    • vertices: Float32Array

      The coordinates of the convex polygon's vertices.

    • indices: Uint32Array

      The index buffer of this convex mesh. If this is null or undefined, the convex-hull of the input vertices will be computed automatically. Otherwise, it will be assumed that the mesh you provide is already convex.

    • borderRadius: number

      The radius of the borders of this convex polyhedron.

    Returns RoundConvexPolyhedron

Properties

borderRadius: number

The radius of the convex polyhedron's rounded edges and vertices.

indices?: Uint32Array

The indices of the convex polygon.

type: RoundConvexPolyhedron = ShapeType.RoundConvexPolyhedron
vertices: Float32Array

The vertices of the convex polygon.

Methods

  • Parameters

    Returns number

  • Computes the time of impact between two moving shapes.

    Returns

    If the two moving shapes collider at some point along their trajectories, this returns the time at which the two shape collider as well as the contact information during the impact. Returns nullif the two shapes never collide along their paths.

    Parameters

    • shapePos1: Vector

      The initial position of this sahpe.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shapeVel1: Vector

      The velocity of this shape.

    • shape2: Shape

      The second moving shape.

    • shapePos2: Vector

      The initial position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    • shapeVel2: Vector

      The velocity of the second shape.

    • targetDistance: number

      − If the shape moves closer to this distance from a collider, a hit will be returned.

    • maxToi: number

      The maximum time when the impact can happen.

    • stopAtPenetration: boolean

      If set to false, the linear shape-cast won’t immediately stop if the shape is penetrating another shape at its starting point and its trajectory is such that it’s on a path to exist that penetration state.

    Returns ShapeCastHit

  • Computes one pair of contact points between two shapes.

    Returns

    null if the shapes are separated by a distance greater than prediction, otherwise contact details. The result is given in world-space.

    Parameters

    • shapePos1: Vector

      The initial position of this sahpe.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shape2: Shape

      The second shape.

    • shapePos2: Vector

      The initial position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    • prediction: number

      The prediction value, if the shapes are separated by a distance greater than this value, test will fail.

    Returns ShapeContact

  • Tests if this shape intersects another shape.

    Returns

    true if the two shapes intersect, false if they don’t.

    Parameters

    • shapePos1: Vector

      The position of this shape.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shape2: Shape

      The second shape to test.

    • shapePos2: Vector

      The position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    Returns boolean

  • Returns RawShape

  • instant mode without cache

    Parameters

    • rawSet: RawColliderSet
    • handle: number

    Returns Shape

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