Rapier C — 3D / f32 0.36.0+c.0
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Topics
Here is a list of all topics with brief descriptions:
 ABI and errorsBuild identity, layout checks, status codes, and thread-local diagnostics
 Worlds and steppingCreate a world, configure integration, step, and serialize it
 Math and array typesPlain values and inline arithmetic
  Inline math
 Rigid bodiesDescriptions and live, world-bound handles
 CollidersCollider descriptions, material properties, sensor flags, and filtering
 Shapes and mesh dataShared immutable geometry and copied rendering data
 JointsImpulse joints and reduced-coordinate articulations
 Scene queriesQueries read the broad phase from the latest Step or DetectCollisions
 Callback read accessRead* functions resolve handles through the callback context
 Events, contacts, and debug drawingEvent collectors own their recorded events
 Soft bodiesParticle recipes, materials, clusters, deformable meshes, and tearing
 Character, vehicle, and PID controllersControllers compute motion/corrections or apply forces; they do not replace Step
 URDF and MJCF importAvailable only with RAPIER_ROBOTICS in 3D/f32
 C++ ownership helpersrapier.hpp supplies unique_ptr-based Owner aliases and small value factories